The eight-week competition will run like a typical Grand Prix over the course
of the first two weeks. This means that each competitor will get to race three
heats per night: a practice, a qualifier, and a race with grid start. Then over
the course of the next six weeks, the 3 heats will be a qualifier, a race with
grid start, and a reverse grid start race or reverse track race. You will race
against the same competitors over the eight week rounds and then against
some different racers with similar points scored for the Grand Finale in week
nine.
Points will be allocated for each race, both regular, reverse grid, and reverse
track.
Position (Top
5)
Points
Position (5th
10th)
Points
1st
25
6th
8
2nd
18
7th
6
3rd
15
8th
4
4th
12
9th
2
5th
10
10th
1
Some races will have reduced points as follows:
Position (Top
5)
Points
Position (5th
10th)
Points
1st
16
6th
3
2nd
12
7th
2
3rd
10
8th
1
4th
7
9th
0
5th
5
10th
0
Also, 1 point will be awarded to the qualifying pole-setter (fastest lap), and 1
point for fastest lap of each race.
The three top scorers of both the Tuesday night and the Thursday night
competition will each be awarded a trophy. They will also be invited to the
Grand Finale, all competing against each other on the same night. Each
season may also have a shoot out for a wild card racer to join in the Grand
Finale race.
The winner of the Grand Finale will be awarded a Trophy as well as a major
prize of free races[1].
The cost is $55 per competition evening, plus a once only annual fee of $160
that can be used for multiple competitions over a 12-month period[2]. The
annual fee also includes a Hyperdrive balaclava, a Hyperdrive competition
T-shirt, as well as Champion League Discount[3].
If you are unable to race on a particular week, you will be able to send
someone in your place to score points for you, however the $55 per week
will be charged whether someone races in your place or not.
Payment can be made via a one-off payment or paid weekly via a Paysmart
payment plan over the eight weeks.
Fees if it is the 1st time competing within 12 months (this payment
includes the annual fee)
One off payment - $580
Weekly payments - $75 per week plus Paysmart direct debit fees
Fees – if already paid the annual fee within 12 months
One off payment - $430
Weekly payments - $55 per week plus Paysmart direct debit fees
We expect competition leagues will run every week apart from over the
Easter and Christmas periods.
The rules listed below must be followed. Competitor’s risk losing grid
positions after the qualifying round, or receiving slow down penalties during
the race.
League Rules
Arrival Time
Please arrive at Hyperdrive at least 30 minutes prior to your first heat. Late
drivers will most likely forfeit their race position on that evening. Charges
will still apply.
Race Roster and Announcements
A race time roster will be sent out at before the start of the league
competition. Please add our Facebook Champion League page for all the
latest updates.
Kart Numbers
Each racer will have a different kart number each week. There will be several
different karts amongst the eight competitors. There may also be weeks
when the shifter karts are used, this means not everyone will get a go in
each kart. Competitors will use the same kart for all heats on the evening.
Kart numbers will rotate so that everybody drives most karts once.
Weight Handicaps
Each racer will weigh in at check in at the beginning of the season. If we
think any dramatic changes in weight have happened, we may reweigh again
through the season. A weight handicap will be given to a racer’s kart before
the start of their first heat to help account for weight differences between
the drivers.
Official Rule Book Location and Updates
There will be a master copy of the rule book always available at this location
here
Practice Heat[4]
This heat is to get comfortable with the kart you have been assigned for the
night. You will have this kart for the entire Grand Prix. You cannot choose
karts or switch karts.
Qualifying Heat
During the Qualifying heat, try to set the best lap time in your kart. The
fastest lap time will start in pole position for the final race and will receive 1
bonus point. Make sure to all give each other lots of space during this heat.
Grid Start Race Heat
The race heat will be a grid start race, racing for position. Your start position
will be determined by the qualifying round best lap time. Other Race heats
that can be run over the Champion League are:
Reverse Grid Race Heat, in which your grid position will be determined by
the reverse of your qualifying result.
Reverse Track is just like a normal race heat but, going the opposite
direction on the track, this can be done as a normal or reverse grid race, but
only on the Sprint Track.
Lucky dip grid order. The grid order will be determined by a random draw
and there will be no qualifying session.
Rounds can be made up of any combination of practice, qualifying and race
heats.
Results
Points and results will be posted on the Hyperdrive Facebook page and
Instagram page after each Grand Prix that week.
Track Rules & Penalties
Qualifying Penalties
If a racer is driving slow and does not do everything they can to stay out of
the way (off the racing line) of qualifiers that are on a flying lap, they will be
given a one place penalty.
If a racer does not comply with a track marshal’s instructions, they may be
given a penalty also.
Racing Penalties
There will be 5 and 10 second slowed penalties given for breaking rules. The
penalties will be given out by one of the track referees. All penalties are
final.
Penalties will slow your kart down for 5 or 10 seconds, after the 5 or 10
seconds, your kart will automatically speed back up.
Penalties will be applied in accordance with the rules. Track referees will be
as consistent with penalties as possible.
You must not press the accelerator pedal before the start lights go green.
You must not push another kart into the barriers. If any 2 karts are side by
side on the track, then the kart on the outside of the track or any corner
must give space to the kart on the inside of any corner of at least one kart’s
space.
You must not bump another kart on purpose. Small bumps will be allowed,
however any move from a racer that bumps another kart which causes the
other kart to spin out will result in a penalty, whether on purpose or
accident.
You must not remove items off your person in a way that affects other
racers.
Diving into a corner and bumping another kart will result in a penalty. The
racer must hold half a kart’s length next to the other racer before the
corner to be able to utilise the inside line of the corner.
In all races you must not hit the barriers too hard or push someone into the
barriers, or you will be given a penalty.
We will be especially strict with penalties on the hairpin corner at the end of
the straight outside and the hairpin corner on the inside.
We will be especially strict on the first lap, if you are the main cause of an
incident because you have broken any of these rules, you will get a 10
second penalty.
If you are involved in a crash, it is up to you, the racer, to free the kart of
the crash by utilising the reverse button procedure. A track referee will
intervene if they feel it is necessary. You must give way to other racers
whilst passing the crash area.
If your karts are slowed to speed 1 because of a crash, you must not
overtake any karts that are not involved in the crash.
Track referees’ decisions are FINAL. Please do not dispute decisions with
track referees at any time.
You may not receive a penalty as soon as an infraction of the rules has
occurred, this is because track referees may need to confirm which racer
was at fault before the penalty is given. Penalties could happen up to 2 laps
after an infraction.
Penalties may be given in three different places on track. On the main
straight outside, after the esses on the inside track, on the straight that
leads back inside from outside.
If you know you have been given a penalty, stick to the side of the track you
are already on.
Blocking
Some zones will be designated as braking zones, marked on the track
marshal map. These are:
1. Into the inside hairpin
2. Into the outside hairpin
3. Into the twin hairpins outside
You must choose a racing line and hold it in the braking zones. Any sudden
changes in direction in these zones before turning into the corner will result
in a penalty.
Safety Car Restarts
Under specific circumstances a race may need to be temporarily stopped,
and then restarted. This is known as a safety car restart.
There are three reasons that a safety car may be called:
1. If there is a mechanical failure and a kart must be swapped out.
2. There is a serious incident involving three or more karts, which
poses immediate danger to the karts behind.
3. In a shifter round, a shutdown occurs.
All karts will be stopped on track while the broken kart is being swapped.
When the swapped kart re-joins the track, they will be sped up to assume
the position they had prior to shutting down. Positions lost or gained in a
crash scenario will be maintained.
All karts will then bunch up and begin driving around the track. The leader is
expected to control the pace so that formation is maintained. Karts are not
to overtake until the leader has crossed the nearest restart line.
When the karts cross the restart line all karts will be sped up to the race
speed. There are two restart lines, marked on the track marshal map:
1. After exiting the S bends inside
2. After the chicane outside
Racing resumes as soon as the leader has crossed the nearest restart line.
Any racer not maintaining their position, or deliberately holding up
the karts behind them, will be given a 10 second penalty.
General Rules
The competition league is designed to be a fun event that anyone who meets
the minimum age and height requirements can compete in. Any competitor
or spectator that does not compete or spectate in the spirit of fun, may be
penalised, or asked to leave the centre. Please do not compete if you feel
that you may take the competition too seriously.
Abuse of staff members will not be tolerated.
All competitors must be 13 years or above in age, and 140cm or above to
compete.
Track referees’ decisions are FINAL. Please do not dispute decisions with
track referees at any time.
You may not receive a penalty as soon as an infraction of the rules has
occurred, this is because track referees may need to confirm which racer
was at fault before the penalty is given. Penalties could happen up to 2 laps
after an infraction.
Penalties may be given in three different places on track. On the main
straight outside, after the esses on the inside track, on the straight that
leads back inside from outside.
If you know you have been given a penalty, stick to the side of the track you
are already on.
If you are sick or cannot make it to your race for some reason, then you
may have someone else race in your place. The replacement must be
registered as a Hyperdrive customer and they must abide by the rules. It is
up to you to provide a copy of the rules to anyone who may race in your
place, and ensure they are aware of them all.
Any substitute racer will be penalised 4 points, or eight points if they are a
past or present league racer or Hyperdrive staff member. Reserve drivers
that race in week eight will only get 50% of points.
If multiple infractions continue to occur over multiple occasions, a Track
Marshal may place a 1 race suspension on the driver. If further infractions
occur this will increase to 2 weeks, and then If they continue, the competitor
may be asked to leave the League if unable to comply. No refunds will be
given, and any costs will still incur.
Hyperdrive will continue to maintain all karts to a very high standard,
however, should a kart breakdown in the middle of a heat, everything will be
done to repair or replace the kart as quickly as possible. However, as
breakdowns are a part of real racing events, no compensation or advantage
towards the competition will be given should this occur. Hyperdrive may offer
a free race to use at another time, however.
There are many other fun activities and side events that may occur over the
course of the Champion League, these will be covered either on the first
evening of your league or as the League Progresses.
Please register your interest here
[1] Terms and Conditions Apply
[2] The annual fee expiration will be extended if the competition must be
postponed for any reason. Hyperdrive hopes to run 6 lots of competitions
over the course of 12 months
[3] The league discount is valid for the nine weeks of your competition. The
discount applies to the competition racer only and can be used multiple
times per day, within the stipulated times.
[4] All heats will be 18 laps on the Sprint Track and 8 Laps on the Enduro
Track